Kocopuffs Admin replied

627 weeks ago

here you go


–DO NOT DELETE THIS FILE.–-
–Charname_RDM.lua
–Created by Kocopuffs
–for RDM
require( "plugins/suitMeUpScotty/scottysLittle_Helper" );

– Set you want during standing idle: AKA (movement +, phys dmg -, regen, refresh gear)
idle =
{
[SLOT_MAIN] = "Terra's staff",
[SLOT_AMMO] = "Phantom tathlum",
[SLOT_HEAD] = "Duelist's chapeau",
[SLOT_NECK] = "Orochi nodowa +1",
[SLOT_EARLEFT] = "Loquacious earring",
[SLOT_EARRIGHT] = "Abyssal earring",
[SLOT_BODY] = "Dalmatica",
[SLOT_HANDS] = "Duelist's gloves",
[SLOT_RINGLEFT] = "Snow ring",
[SLOT_RINGRIGHT] = "Snow ring",
[SLOT_BACK] = "Cheviot cape",
[SLOT_WAIST] = "Hierarch belt",
[SLOT_LEGS] = "Mahatma slops",
[SLOT_FEET] = "Zenith pumps +1",
};
AddGearset('idle', idle );

– gear set for /heal AKA " mp recovering while healing +"
heal =
{
[SLOT_MAIN] = "Chatoyant staff",
[SLOT_HEAD] = "Duelist's chapeau",
[SLOT_BODY] = "Mahatma houppelande",
[SLOT_WAIST] = "Hierarch belt",
};
AddGearset('heal', heal );


–magic gear set starts here
–set for all enhancing magic: AKA (Conserve mp +, MND +)
enhancing =
{
[SLOT_MAIN] = "Seveneyes",
[SLOT_HEAD] = "Warlock's chapeau",
[SLOT_NECK] = "Orochi nodowa +1",
[SLOT_BODY] = "Duelist's tabard",
[SLOT_HANDS] = "Duelist's gloves",
[SLOT_RINGLEFT] = "Aqua ring",
[SLOT_RINGRIGHT] = "Aqua ring",
[SLOT_BACK] = "Prism cape",
[SLOT_WAIST] = "Headlong belt",
[SLOT_LEGS] = "Mahatma slops",
};
AddGearset('enhancing', enhancing);

– enfeeble set This is temporary untill i can figure out how to apply whitemagic/blackmagic enfeeb sets
enfeeb =
{
[SLOT_MAIN] = "Chatoyant staff",
[SLOT_HEAD] = "Duelist's chapeau",
[SLOT_NECK] = "Spider torque",
[SLOT_BODY] = "Warlock's tabard",
[SLOT_HANDS] = "Mahatma cuffs",
[SLOT_RINGLEFT] = "Snow ring",
[SLOT_RINGRIGHT] = "Snow ring",
[SLOT_BACK] = "Prism cape",
[SLOT_WAIST] = "Headlong belt",
};
AddGearset('enfeeb', enfeeb );

– Cures set AKA: (MND+, Healing skill+)
healing =
{
[SLOT_MAIN] = "Chatoyant staff",
[SLOT_HEAD] = "Warlock's chapeau",
[SLOT_NECK] = "Orochi nodowa +1",
[SLOT_BODY] = "Duelist's tabard",
[SLOT_RINGLEFT] = "Aqua ring",
[SLOT_RINGRIGHT] = "Aqua ring",
[SLOT_BACK] = "Prism cape",
[SLOT_WAIST] = "Headlong belt",
};
AddGearset('healing', healing );

– elemental skill+ and INT+ set
nuke =
{
[SLOT_MAIN] = "Chatoyant staff",
[SLOT_HEAD] = "Warlock's chapeau",
[SLOT_NECK] = "Philomath stole",
[SLOT_EARLEFT] = "Moldavite earring",
[SLOT_EARRIGHT] = "Abyssal earring",
[SLOT_BODY] = "Mahatma houppelande",
[SLOT_HANDS] = "Mahatma cuffs",
[SLOT_RINGLEFT] = "Snow ring",
[SLOT_RINGRIGHT] = "Snow ring",
[SLOT_BACK] = "Prism cape",
[SLOT_WAIST] = "Headlong belt",
[SLOT_LEGS] = "Duelist's tights",
};
AddGearset('nuke', nuke );

––- internals –––
MA_POSTDELAY = 5.0;
WS_POSTDELAY = 2.0;
RA_MIDDELAY = 2.0;
RA_POSTDELAY = 1.5;
–––––––––––


function updateAliases()
end
function healGearAdjust()
equipSet( heal );
end
function idleGearAdjust()
equipSet( idle );
end
function statusGearAdjust()
end

– only use returns in the below Adjusts –-

function tpGearAdjust() –leave
return true;
end
function jaGearAdjust(jaName) –leave
return true;
end
function wsGearAdjust(wsName) –leave
return true;
end
function maGearAdjust( spellName ) –(precast) after testing, doesnt work.
local spell = AshitaCore:GetResources():GetSpellByName( spellName )
if (magicSkillType(spell.Skill) == 'Enhancing') then
equipSet( enhancing );
end
if (magicSkillType(spell.Skill) == 'Healing') then
equipSet( healing );
end
if (magicSkillType(spell.Skill) == 'Enfeebling') then
equipSet( enfeeb );
end
if (magicSkillType(spell.Skill) == 'Elemental') then
equipPostSet( 4, nuke);
equipPostSet( 7, idle); – needed to adjust delays cause progress bar is retarded on our server
end
return true;
end
function midMaGearAdjust( spellName ) –(midcast)
end
function raGearAdjust() –leave
return true;
end
function midRaGearAdjust() – leave
return true;
end
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